InnoGames Game Jam #11

The near future… the year 3000. The world is invaded by smombies. Since everyone is looking at their smartphones all the time, the driving tests have been adjusted: Learner driver have to write messages on their phone while they drive! Will you pass the test and qualify as a citizen on earth in the 31th century? Find it out!

You will need your PC and your Smartphone to play this game. No app is needed you can play the game in your smartphone browser.


Game title: “Smombie Driver

Space of time: 28/11/2016 – 30/11/2016

Coding Language: Unity 3D (Game) + Meteor (App)

Team: 9 people

Background: Developed in 48 hours at the InnoGames Game Jam #11.

Theme: Serious Games

Game (Computer): Windows | OSX | Linux

App (Open URL on Smartphone):

Global Game Jam 2017

title screen

In the game “The popular Wave” the player takes over the role of the president of a country. One of the responsibilities of the president is to travel through the country and hold speeches in front of the people. Unfortunately not everyone seems to be enjoying the words of the president as much as he wishes. How would the press react if the people at a speech of our beloved president are not fully enthusiastic about his words? Better motivate the people to keep waving by giving them a persuasive gaze.

The game was designed for the eye tracking system Tobii Eyex which made it possible to play the game only by looking at the screen. However the game can also be played with a standard mouse.


Game title: “The popular Wave

Space of time: 20/01/2017 – 22/01/2017

Technology used: Unity 3D + Tobii Eyex (eye tracking system)

Team: 7 people

Background: Developed in 48 hours for the Global Game Jam 2017.

Theme: Wave

Downloads: Windows | Linux | OSX | Android

Link: Global Game Jam Site


InnoGames Game Jam #10


Tales of Toast and Time is a Point and Click Adventure Game, which follows the journey of a young man on his quest to prepare breakfast for his loved one. Unfortunately his cooking skills are questionable, resulting in the creation of a distortion in time and space. Through the wrap-hole he can travel to what would have been his appartment in the past and what will be there in the future. Why not take that chance to find the perfect breakfast ingredients? See for yourself what this this mans cooking skills can create when defying the laws of time!


Game title: “Tales of Toast and Time

Space of time: 28/11/2016 – 30/11/2016

Coding Language: Unity 3D + Adventure Creator

Team: 6 people

Background: Developed in 48 hours at the InnoGames Game Jam #10.

Theme: Time cheating

InnoGames Game Jam #7


The next InnoGames Game Jam in Hamburg was set on the last weekend.
The theme was a quote by Walt Disney “It’s kind of fun to do the impossible”.

Two astronauts are dreaming the dream of being the first person on the moon. Who will win? Who can start a rocket at first? Is it even possible to leave the planet? Or will your opponent destroy your rocket before it’s ready to launch? No one knows, but it’s still a lot of fun.

“To the Moon!” is a 2D multiplayer game for two astronauts fighting against each other. Trying to build their rockets to fly to the moon, they are stealing fuel and modules and shoot with their laser weapons.


Game title: “To The Moon!

Space of time: 14/11/2014 – 16/11/2014

Coding Language: Unity3D (C#)

Team: 7 people

created by: Control-25

Background: Developed at the seventh InnoGames Game Jam in 48 hours.

GitHub Repository      GitHub-Mark-120px-plus

You can play the game here

InnoGames Game Jam #6


I attended the sixth InnoGames Game Jam in Hamburg from the 28th to the 30th of march.
The theme was “ridiculous”.

This is it, the most epic mage battle of all times! Almost… Because of your deficit in mana, show your jumping skills to get to those boxes which fall magically from the sky. They may include the right weapons (like bananas and donuts) to make a fool of your opponent and become the most ridiculous, eehm, powerful wizard of all times!


Game title: “Epic Battleclash of the Manawizards with Wizardry of Doom, Chapter One

Space of time: 28/03/2014 – 30/03/2014

Coding Language: Unity3D (C#)

Team: 8 people

Background: Developed at the sixth InnoGames Game Jam in 48 hours.

GitHub Repository      GitHub-Mark-120px-plus

You can play the game here