InnoGames Techblog Post

As I switched focusses of used programming technologies quite often during my job at InnoGames, I gathered quite a lot of insights what are the most effective ways of getting into a new technology.

To share my experiences and explain my methods of learning programming languages I wrote a post on the InnoGames Techblog. The InnoGames Techblog is a blog maintained by the developers of InnoGames and can be used to share knowledge inside and outside of the company. Each month one new post is written by an employee of the company.

You can read the post here: How to become a better software developer by learning the programming languages you use

New Project – Pen and Paper Podcast

My latest project is this time something completely different. I am part of a team that is working on a so called “Pen and Paper Podcast”.

The basic idea is to post process the audio recording of a round of pen and paper by stripping off boring parts and adding sound effects and ambient sounds and music.

We are a team of ten people consisting of graphic designers, web designers, story tellers, speakers and a narrator. Everybody is working with a lot of commitment and heart on the project to make it as good as possible.

Check out our website to get more information about Brooks Vermächtnis!

Dice and Drink released

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My good friend Lukas and I released our very first app for Android on the 25th of March to the Google Play Store!

It is a drinking game we developed. After developing the game as a dice game with real dices, we decided to make a digital version out of the game.

We developed the game with Unity 3D in a time frame of about three months. While Lukas did the animations I did the programming part in the project.

Check the game out in the Google Play Store!

Winner of the Community Vote at IGJAM #10

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From the 28th to the 30th of November I attended the 10th InnoGames Game Jam at the office in Hamburg. With a team of six (three artists and three developers) I developed a Point and Click Adventure with a story about the theme “Time Cheating“. We had a lot of fun creating the game.

On Sunday the games of all participants (more than 150) were presented. Afterwards, in a time frame of 48 hours, all participants could vote for their favorite game. We are really happy that we could get the most votes to become the “winner” of the IGJAM 10.

Finally done

After six months of work it is finally done. My thesis is submitted, the colloquium is held and I am finished with my studies. I am very proud of what I achieved in the project of my thesis. The document can be found here.

From November on I will be working as a full-time Software Developer at InnoGames in the same team I worked as a working student during my studies. I hope to have the opportunity to continue working on the AI to eventually bring it into the game.

But for now I will relax and enjoy one and a half month of doing… not much!

Bomb ‘n Tune gets honoured!

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The game “Bomb ‘n tune”, that I developed together with my friend Lukas Fritsch got awarded with the “Gläserner Johahn”, an award for multimedia products given from the TU Ilmenau.

The price awards media project from students in three different categories (short movies, multimedia and media concept). We won the second price in the category multimedia.

Business Game Jam in Barcelona

Since we won the Indie Gameleon Game Jam 2015 in Hamburg, we got invited to the Jam Today Fair Business Jam in Barcelona.
Game Jammers from all over the world came together to brainstorm business and marketing plans for the gamejam games. In the end every team pitched their business plan in front of experienced people from the game-development-scene.
It was a great experience!